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1. Rewarding small gang pvp vs blobbing - in Player Features and Ideas Discussion [original thread]
Edited by: Grumples McGee on 01/10/2009 18:19:33 Originally by: Morel Nova Scale loot drop chance with number of participants on a killmail . I do like this idea. You win a 1v1? The guy drops basically everything. Maybe it even co...
- by Grumples McGee - at 2009.10.01 18:17:00
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2. Cyno change - in Player Features and Ideas Discussion [original thread]
The real solution, then, would be that after a Cyno is dropped, it takes, say, 15 seconds before anyone can jump to it. So either you jump in a fleet loaded for bear or your cyno dropper is paying close attention and can tell you whether or not i...
- by Grumples McGee - at 2009.10.01 18:11:00
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3. Simple Solution to Missile Pilots Being Discriminated in Fleets - in Player Features and Ideas Discussion [original thread]
Edited by: Grumples McGee on 01/10/2009 18:04:39 Originally by: Vall Kor Most missiles are supposedly guided. So why can't we guide them? That's a good point to bring up too. This is devastating to missile fleets in long range enga...
- by Grumples McGee - at 2009.10.01 18:04:00
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4. No local in 0,0 space - in Player Features and Ideas Discussion [original thread]
Imagine, for a moment, that every ship in the game had a jump drive on it and every ship could create a cyno. What would that mean? Well, it would mean that anytime you attacked anyone, you'd never know if 30 of his closest friends might immedia...
- by Grumples McGee - at 2009.09.30 15:28:00
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5. Simple Solution to Missile Pilots Being Discriminated in Fleets - in Player Features and Ideas Discussion [original thread]
Edited by: Grumples McGee on 30/09/2009 15:17:16 Ideally, the missile fleet wants to warp to the sniper fleet. Which means someone on the missile fleet side is flying, say, a Buzzard or Manticore or other covert ship and is working to get wit...
- by Grumples McGee - at 2009.09.30 15:15:00
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6. Can we buff T1 lower tier frigs? noones going to complain if we do :S - in Player Features and Ideas Discussion [original thread]
Originally by: Daenosa Some of the ships you mentioned are fine they just have very niche roles. ^ this. Take Caldari, for example: Heron doesn't get used in combat because it's a probe ship. If I didn't have a Buzzard on hand I'd sti...
- by Grumples McGee - at 2009.09.29 18:27:00
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7. Cyno change - in Player Features and Ideas Discussion [original thread]
Edited by: Grumples McGee on 28/09/2009 17:42:51 I'm sure he means "risk free" in the sense that you drop the cyno right next to a station and then the freighter jumps in and can immediately dock without any risk of being attacked. Basically ...
- by Grumples McGee - at 2009.09.28 17:40:00
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8. Cov Op Combat Probes - in Player Features and Ideas Discussion [original thread]
If you implemented this, everyone would just log off as soon as any enemy or unknown entered the system. EVE PvP is almost entirely about the gank. The only thing keeping it playable for a small corp in a PvP area is that they can hide and dodge ...
- by Grumples McGee - at 2009.09.28 13:53:00
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9. Alts for veterans: "Aspects" - in Player Features and Ideas Discussion [original thread]
Originally by: Frug if you can't afford them after playing long enough to call yourself a vet, you have done something terribly wrong. Give me 1 billion isk. If you can't afford this after playing long enough to call yourself a vet, yo...
- by Grumples McGee - at 2009.09.27 05:05:00
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10. Alts for veterans: "Aspects" - in Player Features and Ideas Discussion [original thread]
Originally by: Drykor I agree with Joe, just remove medical clones altogether, it's a useless mechanic. I agree with that too. "Cost of death" is already handled pretty well with ships and implants. Medical clones add nothing but heada...
- by Grumples McGee - at 2009.09.26 23:11:00
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11. Stop Tweaks & Changes in the Name of "New Player Experience" - in Player Features and Ideas Discussion [original thread]
IMO, this topic dodges the real issue: HighSec is too valuable. LowSec is not valuable enough. Too many new players stay in HighSec from the day they start until the day they get bored and quit because there's too little incentive to move out. W...
- by Grumples McGee - at 2009.09.26 19:10:00
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12. Alts for veterans: "Aspects" - in Player Features and Ideas Discussion [original thread]
One of the complaints I keep hearing in EVE is about how much it costs to fix up your clone after a death. The longer you play, the more loyal of a customer you are, the more you end up paying when you die. It gets to a point where it's not practi...
- by Grumples McGee - at 2009.09.26 19:04:00
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13. Corporate contracts: 1 month duration? - in Player Features and Ideas Discussion [original thread]
Currently, the max duration on a contract is 1 week. Can we up that to 1 month, at least for corporate contracts? Contracts are a great way to do secure AFK in-house trading for ships and equipment. It's nice to put up a ship on contract, ready ...
- by Grumples McGee - at 2009.09.26 16:26:00
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14. Mobile Cyno Suppression - in Player Features and Ideas Discussion [original thread]
Well, you can already suppress cynos in 0.0 sovereign space with a Cynosural System Jammer. Until you kill it, you can't cyno in anything in the entire system. Cyno fleets seem to be common enough despite THAT monster. I'm just asking for a 50km ...
- by Grumples McGee - at 2009.09.26 16:15:00
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15. .01 ISKers should be banned! - in Player Features and Ideas Discussion [original thread]
Originally by: Pater Peccavi However, as I found out after single-handedly crashing two medium rig markets (with sell orders of 3, mind you) I found out most people will undercut that huge price difference, rather than just buy/resell. Meh...
- by Grumples McGee - at 2009.09.25 20:42:00
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16. Taxation of Corp. Members - in Player Features and Ideas Discussion [original thread]
They really do need a better tax system. One thing that would help is a "tax title" sheet. For example, right now I can create a title, call it "Noob" and that title has access to corporate hangar 1 and can access containers in hangar 3 but not ...
- by Grumples McGee - at 2009.09.25 20:31:00
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17. High SP Players - Not worth playing anymore? v.2 - in Player Features and Ideas Discussion [original thread]
The biggest annoyance to high skill players is the cost of medical clones, I think. It's kind of ironic, really. You could learn to be the ultimate HAC pilot and stop training right there and have a fixed number of skill points that lets you get ...
- by Grumples McGee - at 2009.09.25 20:24:00
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18. Red alert!! - in Player Features and Ideas Discussion [original thread]
Even if the pirate didn't have a directional scanner, he could just jump from belt to belt until he found you. If he didn't have access to local chat, he would waste a lot of time patrolling systems that turned out to be empty but he'd still even...
- by Grumples McGee - at 2009.09.25 20:03:00
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19. Mobile Cyno Suppression - in Player Features and Ideas Discussion [original thread]
New module: Cyno Suppressor High slot Small = 50k radius suppression Medium = 75k Large = 100k Power, CPU and capacitor requirements similar to running a smart bomb of the same size. While running, Cynos cannot be deployed within their radius...
- by Grumples McGee - at 2009.09.25 04:49:00
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20. New skill proposal - in Player Features and Ideas Discussion [original thread]
Originally by: StarMarshal Kaltwelle I agree with the op, but if something that needs to be picked up and delivered, you still have to do the jumps. /signed It's silly to have to go back to the mission hub if the mission itself has no ...
- by Grumples McGee - at 2009.09.21 18:45:00
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